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EndsemNov 20222019 patternBE Comp

Virtual Reality in Game Development (VRGD) SPPU Endsem Question Paper Nov 2022

All 8 questions from this SPPU endsem paper, as printed. Read them here or open the PDF.

Subject code
410701
Pattern
2019 pattern
Exam
Endsem
Session
Nov 2022
Max. marks
70
Time
2½ Hours
Semester
VII
Paper code
[5927]-467

Printed for: B.E. (Computer Engineering) (Honours)

Instructions to the candidates

  1. Answer Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
  2. Neat diagrams must be drawn wherever necessary.
  3. Figures to the right indicate full marks.
  4. Assume suitable data, if necessary.

Questions

  1. Q1

    1. a)

      Explain block diagram for a multimodal VR system developed at HRL Laboratories.

      [6]
    2. b)

      Explain different types of project constraints in define stage.

      [6]
    3. c)

      What is INVEST in user stories?

      [5]
  2. Q2

    1. a)

      State different tools for building VR applications.

      [6]
    2. b)

      Write short note on: i) Define Stage ii) Make Stage iii) Learn Stage

      [6]
    3. c)

      Virtual reality is both an art and a science. Justify.

      [5]
  3. Q3

    1. a)

      What are Fundamentals of sprite animation?

      [9]
    2. b)

      Comparison between animations in Unreal Engine and Unity Engine.

      [9]
  4. Q4

    1. a)

      Explain step to develop town view using unity.

      [9]
    2. b)

      Explain working with Sprites in Unity. Also describe how to actually use Sprites in Unity.

      [9]
  5. Q5

    1. a)

      How to building in-game menu structures. Explain.

      [9]
    2. b)

      Write unity code to prepare attack a single enemy in battle system. 2

      [9]
  6. Q6

    1. a)

      How to Implement the turn-based battle system. Explain.

      [9]
    2. b)

      Explain workflow of Mecanim Animation System.

      [9]
  7. Q7

    1. a)

      Explain unified model of motion sickness with diagram.

      [6]
    2. b)

      Write short note on: (Any 2). i) Binocular-Occlusion Conflict ii) Flicker iii) Aftereffects

      [6]
    3. c)

      State hardware design guidelines to avoid adverse health effects in VR System.

      [5]
  8. Q8

    1. a)

      Explain different physical issues involved with the use of VR equipment.

      [6]
    2. b)

      What are different application design factors that have adverse effects on VR system?

      [6]
    3. c)

      What is Timing Analysis? Draw timing diagram for a typical VR system. 

      [5]