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EndsemMay 20242019 patternSE IT

Computer Graphics (CG) SPPU Endsem Question Paper May 2024

All 8 questions from this SPPU endsem paper, as printed. Read them here or open the PDF.

Subject code
214453
Pattern
2019 pattern
Exam
Endsem
Session
May 2024
Max. marks
70
Time
2½ Hours
Semester
IV
Paper code
[6261]-57

Printed for: S.E. (Information Technology)

Instructions to the candidates

  1. Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
  2. Neat diagrams must be drawn wherever necessary.
  3. Figures to the right indicate full marks.
  4. Assume suitable data if necessary.

Questions

  1. Q1

    1. a)

      Show that the Transformation matrix of reflection about line y = x is equivalent to reflection relative to x-axis followed by anticlockwise rotation of 90 degree.

      [6]
    2. b)

      Explain with diagram, Perspective vanishing points as 1 point, 2 point and 3 point.

      [6]
    3. c)

      Explain the basic transformation techniques in 3D Graphics. i) Scaling ii) Rotation iii) Translation

      Also asked:Dec 2025

      [6]
  2. Q2

    1. a)

      Explain 3D reflection about XY, YZ and XZ plane.

      [6]
    2. b)

      Let ABCD be the rectangle window with A (10,20), B (100,20), C (100,90), D (10,90). Find the region code for endpoints and use Cohen Sutherland algorithm to clip the lines P1-P2 with P1 (5,30) and P2 (70,100) and Q1- Q2 with Q1 (50,70) and Q2 (80,30).

      [6]
    3. c)

      Explain with diagram parallel and perspective projection.

      [6]
  3. Q3

    1. a)

      Explain with diagram Phong shading algorithm in detail.

      [6]
    2. b)

      What is segment? Explain the concept of segment table and display file.

      [6]
    3. c)

      Explain different types of light sources. Also explain specular reflection. 2

      [5]
  4. Q4

    1. a)

      What is Shading. Explain with diagram Constant intensity shading method.

      [6]
    2. b)

      Define color gamut. Explain with diagram CIE Chromaticity Diagram.

      [6]
    3. c)

      Explain RGB, CYM color models.

      [5]
  5. Q5

    1. a)

      Write a short note on Interpolation and approximation.

      [6]
    2. b)

      Explain Bezier curve. List its properties.

      [6]
    3. c)

      What are the methods of controlling animation?

      [6]
  6. Q6

    1. a)

      Explain Koch curve and its application in detail.

      [6]
    2. b)

      Write short notes on i) Morphing ii) Design of animation sequence

      [6]
    3. c)

      What is fractal? Explain Hilbert curve in detail.

      [6]
  7. Q7

    1. a)

      What is the different usage of Virtual Reality? Explain in detail.

      Also asked:Dec 2025

      [6]
    2. b)

      What is Haptics Rendering Pipeline Modeling in Virtual Reality?

      Also asked:Dec 2025

      [6]
    3. c)

      What is kinematic modeling in a Virtual Reality?

      Also asked:Dec 2025

      [5]
  8. Q8

    1. a)

      What is graphics rendering pipeline in a Virtual Reality system?

      Also asked:Dec 2025

      [6]
    2. b)

      Explain gesture interfaces in Virtual Reality.

      Also asked:Dec 2025

      [6]
    3. c)

      Explain 3D position trackers. 

      Also asked:Dec 2025

      [5]